SAGE Journals
Browse

Work–game balance: Work interference, social capital, and tactical play in a mobile massively multiplayer online real-time strategy game

Posted on 2019-11-28 - 13:08

Mobile gaming has experienced rapid growth with the development of mobile technology. A mechanic of constant risk in the mobile massively multiplayer online real-time strategy game Lords Mobile prompted us to investigate the effects of the game on players’ work activities. Through a 19-month virtual ethnography of Lords Mobile, we found that game and work activities affected each other. Study participants played the game at work due to the constant risk mechanic, resulting in time-based and strain-based work interference. Players also reported receiving some social support for work stress, but development and use of social capital around work topics was unexpectedly limited. Resisting the “work” and “non-work” binary, some players avoided some areas of interference by playing tactically throughout the day. In the context of work–game relationship, players reported interference more often than use of social capital or tactical play. We suggest that the constant risk mechanic needs more research and that players structuring their play and work activities so that the relationships between them are positive instead of negative could be called work–game balance.

CITE THIS COLLECTION

DataCite
3 Biotech
3D Printing in Medicine
3D Research
3D-Printed Materials and Systems
4OR
AAPG Bulletin
AAPS Open
AAPS PharmSciTech
Abhandlungen aus dem Mathematischen Seminar der Universität Hamburg
ABI Technik (German)
Academic Medicine
Academic Pediatrics
Academic Psychiatry
Academic Questions
Academy of Management Discoveries
Academy of Management Journal
Academy of Management Learning and Education
Academy of Management Perspectives
Academy of Management Proceedings
Academy of Management Review
or
Select your citation style and then place your mouse over the citation text to select it.

SHARE

email
need help?